Just when we were beginning to get used to the tools, schemes and methodologies necessary to design a good web page and an application , we were surprised that the panorama related to devices has changed again: smartwatches and other wearable connection devices, sensors and any device that belongs to the “Internet of things” brings with it new difficulties to our field, and makes it very difficult to determine where the “mobile” and an “application” ends and ends. And as designers it is difficult to get used to it. Since many of us first approached mobile design through responsive web design, it has been much easier to approach mobile design as if it were some kind of “small web with touch support and camera access”.

But the upcoming products and services are made to live fluidly across a range of devices, sensors, and network connections. So mobility, more than mobile, defines much better the type of environment for which we will have to design. Rather than Qatar Phone Number on a specific device, designing for mobility is a broader approach to design, one that provides value because it can be delivered on any combination of devices. Mobility forces us to think more broadly and to expand from specific devices to look at the ecosystem we are designing in. Mobility is about the context, not the device.

Technology Has Been

Gaining awareness of what we do, where we go and with whom we interact. For a time, it seemed that mobile phones would be for technology the only point of contact that would allow it to know our context, for them it was the only “intelligent” device that we would carry with us. That, of course, is no longer true. Smart watches, fitness trackers, and other wearable sensors that wouldn’t make sense to appear on a mobile phone. So really, the amount of context that an app or web platform can capture doesn’t depend on a single device, but rather on a combination of various touchpoints, but think about how Facebook determines if you log in from a unusual location.

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We need to consider how much we know about the user’s environment given all the devices the user might have at their disposal at any given time. Knowing the context also implies designing for cases where the amount of information available is or does not exist. This is true even if we design for a single, well-known device: under certain conditions. Data access or location services may be unreliable or stop working altogether. This is, for example, what happens when location services can only rely on GPS. Let’s redefine the word “responsive” We want to better understand. The context of our users in order to better meet their needs.

In That Case, Getting Information

From them is simply the first half of a transaction. Users provide us with information in exchange for value gained from that information. The way we return this value to the user is when responding. The meaning of responsive web design has been seriously. It has been to no more than just adapting to different screen sizes. We need to bring back the concept of “responsive” to its full meaning: being able to respond. Also establish communication with the user. A truly responsive interface actively listens to the unpredictable environment. It can involve everything from learning about a lost internet connection. To responding to a sudden change in heart rate, and everything in between.

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